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How does damage work?


As previously mentioned, both players start with 50 endurance points. Endurance points are reduced a player receives damage from a character or an effect. There are three ways to deal damage in the game:
  • Breakthrough damage: If an attacker's ATK is greater than a defender's DEF, defender's controlling player loses endurance equal to the difference in the ATK and DEF values. When a player is attacked and he has no characters in play (or all of his characters are stunned or concealed), any attack damage is subtracted directly from the defending player's endurance.
  • Stun damage: When a character becomes stunned (is attacked by an attacker with an ATK that is at least equal to its DEF, for example), the stunned character's controller loses endurance equal to the stunned character's cost.
  • Direct damage: Certain powers and plot twists also deal direct damage.
 
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